Introduction

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Hi! I’m Marcin Jóźwik, welcome to the place where I’ve collected snippets of my design work. Feel free to look around!

For more general information visit my website: www.marcinjozwik.com

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Pivotal Changes

<aside> 💡 Following documents show my reasoning behind direction shifts in projects (in this case Toy Trains), how I summarize problems and changes to the team and how I establish the design pillars.

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[Toy Trains] Design Pillars

[Toy Trains] Game Direction After A Complete Playthrough

Design Specifications

<aside> 💡 Examples of design documents for particular game features.

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[Toy Trains] Grid Object Placement

[Toy Trains] Eraser Mode

[Toy Trains] Trains - Grabbing, Connecting, Disconnecting

[Toy Trains] Asset State Feedback

Diagrams, Graphs and Storyboards

<aside> 💡 In my work, I find great value in presenting ideas visually. Following examples contain design of small features, narrative flow and economy dissection.

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[Unannounced Project] Winning and Losing Sequence

[Unannounced Project] Resource Dependencies

[Toy Trains] Economy Analysis (Machinations)

Discoveries

<aside> 💡 Longer forms about design: a design article, discoveries from my side project and interview summarizing development of Toy Trains.

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What Make Games Easy To Learn and Hard To Master?