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Hi! I’m Marcin Jóźwik, welcome to the place where I’ve collected snippets of my design work. Feel free to look around!
For more general information visit my website: www.marcinjozwik.com
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<aside> 💡 Following documents show my reasoning behind direction shifts in projects (in this case Toy Trains), how I summarize problems and changes to the team and how I establish the design pillars.
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[Toy Trains] Game Direction After A Complete Playthrough
<aside> 💡 Examples of design documents for particular game features.
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[Toy Trains] Grid Object Placement
[Toy Trains] Trains - Grabbing, Connecting, Disconnecting
[Toy Trains] Asset State Feedback
<aside> 💡 In my work, I find great value in presenting ideas visually. Following examples contain design of small features, narrative flow and economy dissection.
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[Unannounced Project] Winning and Losing Sequence
[Unannounced Project] Resource Dependencies
[Toy Trains] Economy Analysis (Machinations)
<aside> 💡 Longer forms about design: a design article, discoveries from my side project and interview summarizing development of Toy Trains.
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