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Project: Toy Trains Date: 05/2023 Context: Shown below in the original document.

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Context

First time in the development process of the game, we have all the features in place: mechanics, levels, flow, art. It’s the first time we can look at the game as a whole and see if it plays nice.

At the same time, we want to have the first release candidate until end of June. So, we are rather pressed for time.

Major Problems

Seeing the game in its entirety uncovered several design flaws:

1. The Game Is Tightly Packed With Content

Description

There is no place to play with mechanics (both as a players and as a designer). You’ve just introduced something to the game and you need to move on to introducing the next thing a few minutes later. There is no time to truly explore the boundaries of the given mechanic.

Possible Solutions

2. The Amount Of Rules Suppresses Creativity

Description

Players need to stick to the rules and it discourages them from playing or thinking “outside of the box”.

Possible Solutions