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Project: Toy Trains Date: 06/2023 Context: A reprint of my most popular article originally published at Medium (popularized by recommendation of GMTK).

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JUNE 06, 2023

MARCIN JÓŹWIK

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“Easy to learn, hard to master “

We hear it everywhere. Game descriptions, game pitches, marketing, reviews. An ultimate catch-all phrase for talking about games. I knew it by heart, but never truly thought what it meant from the perspective of game design. Let's try to figure it out.

Easy To Learn

When exactly is a game easy to learn? I would think of it from four different angles:

In other words, an easy to learn game has a thoughtful amount of logical rules to remember, rules are introduced progressively throughout the game and can be learned smoothly by providing good interface and feedback.

Then, on the contrary, a hard game to learn would have a lot of not intuitive rules with many exceptions (inherent complexity), players would have a hard time recognizing what they are able to do (interface problems), players would not be able to learn easily from their actions (poor feedback) and all the rules would be introduced at once (no progression).

Hidden Rules

One thing worth noting here is the visibility of the rules. In the world of digital games, we need to remember that there are systems and rules that are visible and need to be understood by the player, and those which are hidden and are used under the hood.

It's an important distinction, because the hidden rules don’t necessarily affect the inherent simplicity. For example, a game about pushing color blocks could be very simple, but the hidden rules of when to spawn which color block could be really complex. The game does some crazy math, but the player just pushes blocks.

Hard To Master

How to approach mastery, then? For the sake of this article, let's say that mastery boils down to finding “the right” and preferably one solution to a given problem. The game throws at us a problem, a master player knows the one and only solution to solve it right away.

Then, if something is hard to master, it takes time and many repeats to achieve that. The possibility space is so big that it takes significant effort to find the right solution in that space.

On the other hand, in a game that is easy to master, an universal pattern to beat it, a dominant strategy, would be clear from the start or after only a few attempts.